Reeba XR

https://youtu.be/50PWLWBTb88 https://www.youtube.com/watch?v=YQRPUBdajrk I collaborate with ReebaXR in various areas of production, including animation, rendering, and development. I leveraged my expertise to create a real-time, realistic rendering pipeline within Unreal Engine 5.2 and developed 3D model assets for configurators among other things. Additionally, I produced promotional content using Unreal Engine and incorporated my video and music…

Bounce

360 Video Exhibited on exhibition: Bounce MGBS Exhibition text: “Exhibition is a space through which we can enter the creative process. However odd it may sound, in the wrong order, the act of deconstructing a work highlights conditions as conditions, procedures as procedures, form and content as form and content. The determinants of the creative…

SUB9

SUB9 is a virtually real world that was created over a period of more than six or seven days, potentially the time it took to create the actual physical world. Our virtually real world was developed during the spring semester of 2022 at the Academy of Fine Arts and Design (ALUO) in collaboration with Reeba XR / Imago Urbee as part…

The Room

I created The Room as my first standalone project using Unity during studies at Academie Minerva, Groningen. It’s an immersive and interactive experience that represents my pre-Covid19 memories and emotions, featuring custom sound design and poetry readings. Through this project, I demonstrated my proficiency in combining cutting-edge technology with artistic expression and utilizing Unity’s tools…